Chess Basics: Greco and the F-Pawn
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Chess Basics: Greco and the F-Pawn
In lesson eight, we looked at a game by Italian chess master Gioachino Greco (c. 1600 - c. 1634). He was one of the first chess masters that we know about, and his games are a great reference even today.
Here, we’ll look at a game of Greco’s that ended in just eight moves. As we learn how Greco pulled off this quick victory, we’ll also explore a key weakness that can happen at the start of a game.
Don’t Move the F-Pawn
Consider this position:

Both sides are missing their e and f pawns. The absence of the f-pawns, in particular, makes the kings vulnerable on the diagonals. This is true whether the king is castled like the Black king or un-castled like the White king.
In the Four Move Checkmate lesson, we saw how the f-pawn itself can be vulnerable to a quick attack. In this lesson, we see how the f-pawn plays a critical role in protecting the king from future attacks. As soon as the f-pawn advances, the king is more exposed to diagonal attack. Since pawns can never move backwards, advancing the f-pawn should avoided in early in the game and only executed when the king will be safe.
An F-pawn Tragedy in Eight Moves
Greco documented several examples where moving the f-pawn lead to disastrous results. Check out the game viewer to see how White checkmates in just eight moves after Black recklessly pushes the f-pawn early in the opening.
Conclusion
For beginners, the general rule of not moving the f-pawn too early is sound advice. Young players will avoid a lot of opening traps and obtain a playable position if they resist the urge to push the f-pawn.
Students in our online Academy program explore this topic more deeply and learn about important exceptions to this rule. We offer nine class levels, a range of convenient class times, and serve students from all 50 states and six continents.